Saturday, May 31, 2008

RL: The Game



I will be reviewing perhaps the most hyped up game ever to be released.
It is fully worthy of all the hype. This is RL.

First of all, I would like to simply say that this is the most beautiful game my eyes have ever beheld. Absolutely stunning. The graphical quality is superb. Some in-game screenshots are available throughout the review--I had to lower the resolution. Once you see those, you will know for a fact that there is no way that any game could ever approach the immense quality seen in this world. While looking through your avatar's eyes, the graphics are in such High Definition that you will never see a pixel, or "jaggies" or a low-quality texture on anything. EVER. There is no limit to the draw-distance. No objects "pop-in" as you approach them. The only limits to the distance of your vision are your character's vision rating (on a confusing scale of fractions over 20), the weather, and (obviously) objects in the way.

You have not seen weather like this in a game before
Speaking of weather. Wow. The physics engine in this world is astounding. The amount of time and brain power invested in creating this world is absolutely mind-boggling. Most games' physics stop at making things fall realistically, or crash realistically. Not so here. Each sub-microscopic piece of matter is meticulously detailed and can be observed indirectly through experiments and electron microscopes and all sorts of fantastic things. The world spins around an unimaginably large ball of burning gases hundreds of thousands of miles away. And around the world on which your avatar resides, another near-sphere orbits. As night progresses, this sphere, known as "Moon" will realistically move from one side of the planet to the other. The clouds and wind and rain and all weather effects are superbly done with never a glitch or faulty detail. Such detail is unprecedented in any setting. Clouds float and change, you can activate an in-game computer or television and find out what sort of weather will come soon, or see what weather you slept through (I'll explain sleep later). I could go on and on explaining and praising the amazing physical detail, but you should buy the game yourself and experience it firsthand. One more thing about physics here. Water. [jaw drops]

You've seen pretty water in games before (see Elder Scrolls IV: Oblivion, Half-Life 2, Crysis) but you have not seen it like this. Light reflects, and bounces, and filters through dirty water (and any other liquids--acids, drinks, everything!) Water flows from high to low and is absorbed by certain substances and not others. Absolutely amazing is the work that went into the creation of this world's water effects. Screenshots speak for themselves.

Artificial Intelligence. The AI in RL: The Game is fantastic. People and animals react in realistic ways to every action performed. You push a cat, he'll either run away, or bite back or just fall over, it will depend on that cat's personality. Every NPC (non-player-character, for the uninitiated) has his or her own distinct personality. Reactions to other actions all depend on a massive list of various factors including (but not limited to): mood, personality, time of month, friendship status, time of day, exhaustion level, laws, social standards/norms (which differ in various parts of the world), political views of the individual, and other events going on at the time. Occasionally, a reaction to a joke or physical act will be unexpected, but that is part of the fun. Don't break these laws.

You never know about all of the other circumstances in an NPC's life. So what may seem to you an over-reaction may be simply a result of a bad time frame. Maybe the NPC's grandmother just died. Maybe he or she failed a test. You never know. The variety of people and personalities is so vast that you will never meet a copy of a character you've met before (except in a few small instances, where you may meet one who looks almost identical to another, but they will generally have very different personalities. These are known as twins--even rarer are triplets or quadruplets and occasionally even higher numbers. Those psuedo-clones approach non-existence with their low population numbers.) Currently, there are over 6 and a half BILLION players in the world, and the number is ever-rising at a current rate of around 1 percent a year. Try to wrap your head around those numbers. Here, I'll show you 6.5 billion. 6500000000. Look at all those zeros. You know your computer screen? You know those little dots that make up the image? If you're running at 1024x768 resolution (pretty standard) that's only 786432 dots. And you can hardly see those on your monitor. Multiply that by more than 8000 and you'll get the amount of dots to be around the number of players. That's a lot.
Look at the amazing flora
Each action you make has realistic and meaningful consequences. There is a realistic decision-making mechanism, and with each decision you make you affect many around you. You may be punished by law-enforcers for making poor decisions and you will actually have to endure your punishment (unlike Oblivion, wherein you can simply skip through your sentences), which provides ample reason to not break the law. So yes, you can do whatever you want, but punishments will follow. Similarly, you can also say whatever you want to people, or do whatever, but you will suffer consequences for it. If you build up a strong friendship and one day feel like terrorizing that character, he or she may never talk to you again. You have to be willing to deal with the consequences of your actions. This is not Grand Theft Auto. On the same token, when you die, you die. There are no "Continues" or "Extra-lives" or anything of the sort. There are no spawn points (unless you count the hospital where new characters are brought into the world, after having been created about 9 months earlier by combining half of two character's traits (randomly chosen by a complex algorithm)). When you die, there is no more playing in RL. However, there is a hidden Second Portion (SP) to RL: The Game. Everyone's having too much fun (or everyone's too scared) to go try it out, as it's only accessible after closing your account in RL proper. Also, as no one comes back into RL after going to the SP, no one knows what SP is like.

Beautiful tree images
Related to the SP is the topic of theology. In the game world, you may choose any theology you like (not completely dissimilar to Civilization IV's religion mechanic) and each comes with various positive and/or negative effects. I don't know if they should be called positive or negative, because perception of these effects is all subjective. For instance, there may be rules you are to follow in your religion (which some may view as a negative effect) but there may be positive consequences for following those rules, such as longer life, better health and opportunities to meet nice people. Your character may be raised in one religion, but you are permitted to change your religion as you see fit (of course there will be positive and negative consequences of this as well--maybe your family is composed of devout members of one church, but you don't believe in it? Do you risk ostracism? Or is your family kind and loving enough that they would love you and accept you even if you left? Decisions are yours!) Almost all Theologies come with some perception of the SP, and it is up to you to decide what you believe. Effects in the SP of the Theology you chose in RL proper are still unknown.

Look at the incredibly contrast ratio and the colors and the light filtering through leaves.
As I promised I would mention it earlier, here is the section on Sleep. While you sleep, to recharge you exhaustion level (or avoid troubles or speed through boredom) there's a mini-game for you to play. When you sleep, your character enters into the "Dream" mini-game. "Dreams" vary widely and are described/created by an algorithm factoring all sorts of variables including mood, how recently you ate, recent in-game-movies you've seen, exhaustion level, current game-world events, among other things. These mini-games can be anything from a fun jaunt along the beach (with no real goal) to a fast and intense race from an alien monster (with the goal being survival (in Dream, deaths only result in a new mini-game to play, or consciousness)).

Your character has a huge list of stats, and you have to decide which to increase through practice or training. Some stats start higher than others. Those "knacks" are generally decided by the traits passed from your character's predecessors. All stats can be trained to "master level" but some will be more difficult for your character to increase. Others you will find increase in level rapidly. The list of these statistics is so immense that it would be foolish of me to list them all, so here is a very very small sample: Amiability, Emotional Control, Musical Skill (General), Musical Skill (Specific Instruments), Mathematic Skills (General), Mathematic/Science Skill (Specific Area), Alertness (Of the wellness of others), Alertness (Of Danger), Fashion Sense, Laziness, Sports Ability (General), Sports Ability (Specific Sport), Hunting (Bows), Hunting (Firearms), Cooking (General), Cooking (Specific Style)... et cetera. The list is nearly infinitely long. You are also permitted to increase as many of those skills as you can find time to do. Within those "Specific" subsets of skills are lists of various more specific subjects, and you can choose many different ones, so you aren't prevented from only learning one sport, for example, or one cooking style. As long as your character has time, he or she can increase skills in as many areas as you want.

This only covers a tiny tiny tiny tiny tiny miniscule portion of RL: The Game, but I hope that it gives you a glimpse of the perfection that is RL, and an appreciation for the Head Programmer.


An explorable barn



A grove with a small creek at the bottom. Look at the quality of the reflections!

Gorgeous lake with spectacular reflection. The birds had flown away as I moved my character too close. Note that no objects are missing in the distance.

Thursday, May 29, 2008

By Sir Michael Saylor

I looked up the definition of girlfriend in the dictionary.

girl·friend
–noun 1. a frequent or favorite female companion; sweetheart.
2. a female friend.

Which is it, dictionary? I wish you would stop sending me mixed signals!

Tobacco is dumb

You know what's ironic? When people buy cigarettes when they turn 18 "because I can." Usually the people who do that are trying to be rebellious. Rebellious people hate the government. Buying cigarettes hands the Indiana's government 99.5 cents/pack and the US government 39 cents/pack. That's a large amount of the price of cigarettes handed straight to the government.
Irony is delicious.

Wednesday, May 28, 2008

Opera

To me, school is like being forced to go to the opera by your wife. It's annoying. It isn't fun. It's a pain in the butt. All you want to do is sleep, but you have to go. So you might as well suck it up and get over it and laugh at all the fat people.

Friday, May 23, 2008

Who Gets the Bad Luck?

Let's say that you throw a mirror at someone's car. I don't know why you would do that (perhaps for an elaborate prank), but let's say you did. Who gets the bad luck? Do you get it because you threw it? Or does the driver get it because he was the one who ultimately destroyed the mirror?

Thursday, May 22, 2008

A Novel Idea

Monday, May 19, 2008

I Nail Racists

I was going to the bathroom when I read some graffiti on the wall of the stall. It said, "Die Freaking Black People." Now, I'll let you go back and change the words into the bad words that they really are, but the point is: someone wrote something mean about black people. However, then I realized that the person had forgotten to make his graffiti make sense. He should have said, "Die, Freaking Black People," with a comma. He needs that comma to make it into a direct address; otherwise, it says, "pass away while having sex with African Americans." Ironically, what he wrote was the exact opposite of what he actually wanted to say.

If you're going to insult people, at least set yourself up to come off as credible. Don't let simple things like grammar prove to everyone that you are exactly the uneducated, ignorant, retarded, oxymoronic person that everyone already knows you are.

Sunday, May 18, 2008

Food Pantry

Are you like me? When I'm hungry, I go look in the food pantry for something to munch on. Sometimes there isn't anything to munch on, so I just end up staring at the contents of the cabinet for like...five minutes hoping I'll notice something that I had previously missed. Then I'll walk away for like...ten minutes and do something else. Then I walk back to the cabinet without thinking about it, open it up, and look for food again...as though something will have magically appeared in that ten minutes worth eating. Then I repeat the cycle until I'm not hungry any more.

Friday, May 16, 2008

Boys Vs. Girls 2


The image size wouldn't let the second bar go any higher.

Tuesday, May 13, 2008

Boys Vs. Girls

I'm never going to understand girls. Ever. I can't. I literally do not have the brain compacity to do so because I am a boy. You see, girls are inherantly complex. They are complex creatures. When they say they are "fine," half the time they aren't fine. But when boys say we are fine, we really are fine...because boys are simple. We say what we mean; we don't need that many things. And that is the fundimental difference between boys and girls. Simple things can't understand complex things, and complex things can't understand simple things. It's just not possible. So we need to cut each other some slack when boys and girls don't see eye to eye. We're looking at the same things....our reactions are similar, but not the same.

Cameron's Creations


I drew this several years ago, but I still think it's pretty cool. It was a running shoe with some weird nettings rubber/design thing on it. I expanded it to be a web to which it is attached.
Sorry about the bad scan.

Also, I have added two score to the place on the internet where you can hear music. One, HERE, is an arrangement of a hymn at school for people at my church who play Flute, Violin, and Viola to play with me on piano. I think it came out pretty well. The other tune was an experiment in a musical mode called "Phrygian mode." the mode itself is weird, so I chose a peculiar combination of instruments and occasionally awkward time signatures. "Phrygerator" is HERE.

Again, the audio quality for the web-based player is low, so if you really want an MP3 with better sound, e-mail me.

Sunday, May 11, 2008

Candy Hierarchy:

Saturday, May 10, 2008

U.S.A

America according to Cameron:

Thursday, May 8, 2008

Cat

How Did You Rip Your Pants?

It's kind of a long story...

I was walking one day (with my pants on of course) in a garden. It was a really big garden. Then I realized it was a maze. I was trapped in this maze, and I walked around for hours and hours looking for a way out. I went around one corner and discovered a whole bunch of Englishman wearing monocles who were sitting in lawn chairs in a big courtyard eating caviar. "Hello, lad," they said, "would you like to try some caviar." And I said (since I'm not one for shying away from new things) "Okay." So I tried it, and it was TERRIBLE!!! I had to throw up, but everyone would see me and think I was a jerk for not liking the caviar. I had to get out of the maze, so I just started running through the hedges until i burst through the last row of hedges into a big forest.

It was a big forest, but I couldn't tell how big because there were so many trees in the way. On the first tree was carved an ominous warning: "Whomever reads this will be punished." I went ahead and corrected the grammar by changing the whomever to whoever because whom is an objective pronoun, but who is a subjective pronoun. Well anyway, I kept walking when suddenly I found a silver box. It was kind of tacky, but I decided to keep it because it was shiny.

After about an hour of walking, I found a road, and I hitched a ride with a bus full of secretaries who were on their way to the Secretary Convention. While we were stopped at a stop sign, a big group of thugs got on the bus and threw the bus driver out into a bigger crowd of thugs. (He was never heard from again) I threw my silver box at the lead thug, then jumped out one of the emergency exit windows into the crowd of thugs. Luckily, I was wearing my Dying Fetus shirt that I got when I went to one of their shows last month. All the thugs liked that I enjoy that band, so they let me crowd surf out of harms way.

The crowd set me down next to a graveyard. Night was falling, but I decided I had better go through it. The dead are walking the Earth!! Dozens of zombies started chasing me. Then I said to them, "You guys are so dumb! Feel how much this hurts." Then I bit a zombie as hard as I could. He was like: "Oww, that really does hurt! Okay, we'll let you go. But could you bring us some steaks." I agreed.

I was just about to bring the steaks back, when I found a lost puppy. He looked really hungry, and I decided to give them to him instead. A sad looking boy across the street called to me because it was his dog, and I was like: "Yeah come over here and get him." But when the boy stepped into the street, he was crushed by a horse-drawn carriage carrying a bunch of angry Englishmen looking for me because I had ruined their garden. I escaped from them by pretending to be a palace guard.

The boy was in the hospital, and I felt really bad because it was my fault that he was there. So I decided to hold a benefit concert for him. I was playing this huge song in front of thousands of screaming fans, and then it became a guitar solo. I was rocking out so hard. There were laser light shows and pyrotechnics and fog machines, but I didn't notice any of that. I was jamming too hard. People's faces were literally melting off. And then at the height of my solo, I slid across the stage and ripped my pants. I guess I was punished after all.

Wednesday, May 7, 2008

Monday, May 5, 2008

We teach discrimination early:

Pokemon: Facebook Style

Saturday, May 3, 2008

Vacations

Vacations are always a week too late. I almost always end up so exhausted by the time that a vacation comes that I end up either being sick or asleep the whole time! That's no fun!

Thursday, May 1, 2008

Hangman





bonus points if you can figure it out.