I will be reviewing perhaps the most hyped up game ever to be released.
It is fully worthy of all the hype. This is RL.
First of all, I would like to simply say that this is the most beautiful game my eyes have ever beheld. Absolutely stunning. The graphical quality is superb. Some in-game screenshots are available throughout the review--I had to lower the resolution. Once you see those, you will know for a fact that there is no way that any game could ever approach the immense quality seen in this world. While looking through your avatar's eyes, the graphics are in such High Definition that you will never see a pixel, or "jaggies" or a low-quality texture on anything. EVER. There is no limit to the draw-distance. No objects "pop-in" as you approach them. The only limits to the distance of your vision are your character's vision rating (on a confusing scale of fractions over 20), the weather, and (obviously) objects in the way.
You've seen pretty water in games before (see Elder Scrolls IV: Oblivion, Half-Life 2, Crysis) but you have not seen it like this. Light reflects, and bounces, and filters through dirty water (and any other liquids--acids, drinks, everything!) Water flows from high to low and is absorbed by certain substances and not others. Absolutely amazing is the work that went into the creation of this world's water effects. Screenshots speak for themselves.
You never know about all of the other circumstances in an NPC's life. So what may seem to you an over-reaction may be simply a result of a bad time frame. Maybe the NPC's grandmother just died. Maybe he or she failed a test. You never know. The variety of people and personalities is so vast that you will never meet a copy of a character you've met before (except in a few small instances, where you may meet one who looks almost identical to another, but they will generally have very different personalities. These are known as twins--even rarer are triplets or quadruplets and occasionally even higher numbers. Those psuedo-clones approach non-existence with their low population numbers.) Currently, there are over 6 and a half BILLION players in the world, and the number is ever-rising at a current rate of around 1 percent a year. Try to wrap your head around those numbers. Here, I'll show you 6.5 billion. 6500000000. Look at all those zeros. You know your computer screen? You know those little dots that make up the image? If you're running at 1024x768 resolution (pretty standard) that's only 786432 dots. And you can hardly see those on your monitor. Multiply that by more than 8000 and you'll get the amount of dots to be around the number of players. That's a lot.
Each action you make has realistic and meaningful consequences. There is a realistic decision-making mechanism, and with each decision you make you affect many around you. You may be punished by law-enforcers for making poor decisions and you will actually have to endure your punishment (unlike Oblivion, wherein you can simply skip through your sentences), which provides ample reason to not break the law. So yes, you can do whatever you want, but punishments will follow. Similarly, you can also say whatever you want to people, or do whatever, but you will suffer consequences for it. If you build up a strong friendship and one day feel like terrorizing that character, he or she may never talk to you again. You have to be willing to deal with the consequences of your actions. This is not Grand Theft Auto. On the same token, when you die, you die. There are no "Continues" or "Extra-lives" or anything of the sort. There are no spawn points (unless you count the hospital where new characters are brought into the world, after having been created about 9 months earlier by combining half of two character's traits (randomly chosen by a complex algorithm)). When you die, there is no more playing in RL. However, there is a hidden Second Portion (SP) to RL: The Game. Everyone's having too much fun (or everyone's too scared) to go try it out, as it's only accessible after closing your account in RL proper. Also, as no one comes back into RL after going to the SP, no one knows what SP is like.
As I promised I would mention it earlier, here is the section on Sleep. While you sleep, to recharge you exhaustion level (or avoid troubles or speed through boredom) there's a mini-game for you to play. When you sleep, your character enters into the "Dream" mini-game. "Dreams" vary widely and are described/created by an algorithm factoring all sorts of variables including mood, how recently you ate, recent in-game-movies you've seen, exhaustion level, current game-world events, among other things. These mini-games can be anything from a fun jaunt along the beach (with no real goal) to a fast and intense race from an alien monster (with the goal being survival (in Dream, deaths only result in a new mini-game to play, or consciousness)).
Your character has a huge list of stats, and you have to decide which to increase through practice or training. Some stats start higher than others. Those "knacks" are generally decided by the traits passed from your character's predecessors. All stats can be trained to "master level" but some will be more difficult for your character to increase. Others you will find increase in level rapidly. The list of these statistics is so immense that it would be foolish of me to list them all, so here is a very very small sample: Amiability, Emotional Control, Musical Skill (General), Musical Skill (Specific Instruments), Mathematic Skills (General), Mathematic/Science Skill (Specific Area), Alertness (Of the wellness of others), Alertness (Of Danger), Fashion Sense, Laziness, Sports Ability (General), Sports Ability (Specific Sport), Hunting (Bows), Hunting (Firearms), Cooking (General), Cooking (Specific Style)... et cetera. The list is nearly infinitely long. You are also permitted to increase as many of those skills as you can find time to do. Within those "Specific" subsets of skills are lists of various more specific subjects, and you can choose many different ones, so you aren't prevented from only learning one sport, for example, or one cooking style. As long as your character has time, he or she can increase skills in as many areas as you want.
This only covers a tiny tiny tiny tiny tiny miniscule portion of RL: The Game, but I hope that it gives you a glimpse of the perfection that is RL, and an appreciation for the Head Programmer.